Maker Space

In 2018, students from Years 3 – 6 have been incredibly excited to be using the new Maker Space as part of our refurbished Discovery Centre. These students are challenged on a weekly basis to solve problems and create solutions by exploring technology and computational thinking concepts. Exploration of a device's form, how we provide input (causation), and the connection between the problem and the students' solution involves high levels of critical and creative thinking.

Students have already had the chance to experiment with many of the areas listed below, and are beginning to move through the Digital Technologies project process of analyzing, designing, developing and evaluating. Through projects involving experimentation, design, research and hands-on construction, students will explore creating electronic circuits and programming both computer programs and robots to meet a need or solve a problem. You can keep up to date with the Specialists blog.

 

The Maker Space incorporates many areas across the curriculum including:

  • Digital storytelling
  • Design, material selection and construction
  • Testing and evaluating
  • Collecting and interpreting data
  • Mapping and grid coordinates
  • Computational thinking
  • Algorithmic thinking
  • Computer programming
  • Multimedia displays
  • Collaboration and organization
  • Problem solving

 

Throughout the year, students will have opportunities to analyse the following devices and programs, and can choose to develop a project on that platformis program will be supported through the exploration of the following areas:

  • TurtleArt (block programming)
  • Scratch computer programming
  • Sphero programmable robots
  • Dash programmable robots
  • Makey Makey boards (programming input)
  • ProBots (programmable robots that can be used to draw)
  • mBots (taking input from sensors and reacting)
  • BBC micro:bit (programmable circuit boards with in-built buttons, lights, temperature and light sensors, accelerometer and compass)
  • LEGO Mindstorm and LEGO WeDo kits (programmable robotics)

 

The opportunities for creation, collaboration and inquiry are what makes a Maker Space such a valuable opportunity for students to be involved with, and builds on the basics of computational thinking and problem solving – essentially “If this, then that,” and breaking problems down into the smallest possible steps to solve.

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